Tournament Info

BIG SLICK EVENTS GENERAL TOURNAMENT RULES
1. Floor People- Floor people are to consider the best interest of the game and fairness as the top priority in the decision-making process. Unusual circumstances can on occasion dictate that decisions in the interest of fairness take priority over the technical rules. The floor person’s decision is final.
2. Chip Race- When it is time to colour-up chips they will be raced off with a maximum of one chip going to any player. The chip race will always start in the No.1 seat. A player cannot be raced out of a tournament: Players are encouraged to witness the chip race.
3. Odd Chips- The odd chip(s) will go to the high hand. In flop games when there are two or more high hands or two or more low hands the odd chip(s) will go to the left of the button.
4. Side Pots- Each side pot will be split separately.
5. Calling For a Clock- Once a reasonable amount of time has passed and a clock is called for, a player will be given a maximum of one minute to make a decision. If action has not been taken before time expires, there will be a 10-second countdown. If a player has not acted by the time the countdown is over, the player’s hand will be dead.
6. Dead Button- Tournament play will use a dead button.
7. Penalties and Disqualification- A penalty MAY be invoked if a player exposes any card with action pending, throws a card off the table, violates the one-player-to-a-hand rule, or similar incidents take place. Penalties WILL be invoked in cases of soft play, abuse, or disruptive behavior. Penalties available to the TD include verbal warnings and “missed hand” penalties. A missed hand penalty will be assessed as follows: The offender will miss one hand for every player, including the offender, who is at the table when the penalty is given multiplied by the number of rounds specified in the penalty; for the period of the penalty the offender shall remain away from the table. Tournament staff can assess one-, two-, three-, or four-round penalties or disqualification. A player who is disqualified shall have his or her chips removed from play. Repeat infractions are subject to escalating penalties.
8. At Your Seat- A player must be at his or her seat by the time all players have been dealt complete initial hands in order to have a live hand. Players must be at their seat to call time.
9. Face Up- All cards will be turned face up once a player is all-in and all betting action is complete.
10. Raise Requirements- If a player puts in a raise of 50% or more of the previous bet but less than the minimum raise, he or she will be required to make a full raise. The raise will be exactly the minimum raise allowed. In no-limit and pot limit an all-in bet of less than a full raise does not reopen the betting to a player who has already acted.
11. Oversized Chip- A single oversized chip will be considered a call if the player does not announce a raise. If a player puts an oversized chip into the pot and states raise but does not state the amount, the raise will be the maximum allowable up to the size of that chip. After the flop an initial bet of a single oversized chip without comment will constitute the size of the bet. To make a raise with a single oversized chip a verbal declaration must be made before the chip hits the table surface.
12. No Disclosure - No Advice - One Player to a Hand- Players are obligated to protect the other players in the tournament at all times. Therefore, players, whether in the hand or not, may not:
-Disclose contents of live or folded hands
-Advise or criticize play before the action is complete
-Read a hand that hasn’t been tabled
The one-player-to-a-hand rule will be enforced.
13. Random Seats- Tournament and satellite seats will be randomly assigned.
14. String bets. String betting is using your chips to gauge a reaction. Chips should be placed in one continuous motion. However to make your bets clear, Big Slick Events would like all players to make their bets clear and verbally.
15. Official Language- The English-only rule will be enforced during the play of hands.
16. Communication Devices- A player may not use a Mobile phone, text-messaging device, or other communication device at the table. If a player does so his/her hand will be automatically killed by the dealer.
17. Deck Changes- Deck changes will be on the dealer push or level changes or as prescribed by the house. Players may not ask for deck changes
18. New Limits- When time has elapsed in a round and a new level is announced by a member of the tournament staff, the new level applies to the next hand. A hand begins with the first riffle.
19. Re-buys- A player may not miss a hand. If a player announces the intent to re-buy before a new hand begins, that player is playing chips behind and is obligated to make the re-buy.
20. Higher Denomination Chips Visible - Players must keep their higher denomination chips visible at all times.
21. Declarations- Verbal declarations as to the content of a player’s hand are not binding; however any player deliberately miscalling his or her hand may be penalized.
22. Rabbit Hunting- No rabbit-hunting is allowed. Rabbit hunting is seeing the next cards on the flop, turn or river.
23. Dodging Blinds- A player who intentionally dodges (a) blind(s) when moving from a broken table will incur a penalty.
24. Chips Visible- All chips must be visible at all times. Players may not hold or transport tournament chips in any manner that takes them out of view. A player who does so will forfeit the chips and will face disqualification. The forfeited chips will be taken out of play.
25. Breaking Tables- Players going from a broken table to fill in seats assume the rights and responsibilities of the position. They can get the big blind, the small blind, or the button. The only place they cannot get a hand is between the small blind and the button.
26. Balancing Tables- In flop games when balancing tables’ players will be moved from the big blind to the worst position (which is never the small blind), the table to which a player is moved will be as specified by a predetermined procedure. Play will halt on any table that is at least three players short. In stud games players will be moved by position (the last seat to open up at the short table is the seat to be filled).
27. Raises- There is no cap on the number of raises in no-limit games. A raise must be at least the size of the previous raise. In limit events there will be a limit to raises even when heads-up until the tournament is down to two players; the house limit will apply.
28. Misdeals - In stud games if any of the players’ two down cards are exposed due to dealer error it is a misdeal. In flop games exposure of one of the first two cards dealt is a misdeal. Players may be dealt two consecutive cards on the button.
29. Unprotected Hands- If a dealer kills an unprotected hand the player will have no redress and will not be entitled to a refund of bets. However, if a player had raised and the raise had not yet been called, the raise will be returned to the player.
30. Killing Winning Hand- Dealers cannot kill a winning hand that was tabled and was obviously the winning hand. Players are encouraged to assist in reading tabled hands if it appears that an error is about to be made.
31. Verbal Declarations- Verbal declarations in turn are binding. Action out of turn may be binding and will be binding if the action to that player has not changed. A check, call, or fold is not considered action-changing.
32. Exposing Cards- A player who exposes his cards with action pending may incur a penalty, but will not have a dead hand. The penalty will begin at the end of the hand.
33. Methods of Raising- In no-limit or pot-limit a raise must be made by (1) placing the full amount in the pot in one motion; or (2) verbally declaring the full amount prior to the initial placement of chips into the pot; or (3) verbally declaring “raise” prior to the placement of the amount to call into the pot and then completing the action with one additional motion.
34. Ethical Play- Poker is an individual game. Soft play will result in penalties which may include forfeiture of chips and/or disqualification. Chip dumping will result in disqualification.
35. Pot Size- Players are entitled to be informed of the pot size in pot-limit games only. Dealers will not count the pot in limit and no-limit games.
36. Button in Heads-up- When heads-up the small blind is on the button and acts first. When beginning heads-up play the button may need to be adjusted to ensure that no player takes the big blind twice in a row.
37. Etiquette Violations- Repeated etiquette violations will result in penalties. Examples include unnecessarily touching other players cards or chips, delay of the game, and excessive chatter. Players are required to act in turn.
38. Showdown- At the end of last round of betting the player who made the last aggressive action in that betting round must show first. If there was no bet the player to the left of the button shows first and so on clockwise. In stud games the player with the high board must show first..
39. Action Pending- Players must remain at the table if they still have action pending on a hand.
40. Playing the Board- A player must show both cards when playing the board in order to get part of the pot.
41. A Mis-deal will be called should the following occur:
- Where more than one card that should have been dealt face down by the dealer is exposed by the dealer.
- Where one of the first 2 cards to be dealt face down are exposed.
- If during the initial deal it is discovered that there are boxed cards in the deck.
- If a player is dealt too many cards and announces it before voluntary action takes place.
- If a player is dealt too few cards (unless the top card on the remaining deck should have been their card) providing that the dealer is informed immediately and no action has taken place in the meantime.
- Failure to shuffle.
- Failure to cut.
42. If a dealer exposes a card on the initial deal, it shall be exchanged for the burnt card before the flop.
43. If a player has not been given the opportunity to call/raise a bet before the flop is dealt, the following rules will apply :
- The procedure for returning the cards to the deck and continuing with the action vary slightly on the flop, turn and river.
- Once all betting is correctly completed, the rest of the flop, turn, and river will be dealt correctly face down, including all burn cards. Then the incorrectly exposed card(s) will be shuffled back into the deck, the deck then cut and the top card(s) used to replace the missing card(s), and play continues normally from there using the pre dealt flop, turn and river to finish the hand.
44. String Betting - Dealers will be responsible for calling string Bets. Players must state raise or put the chips into the pot in one motion or the dealer will deem the move as a string bet.
BIG SLICK EVENTS CASH GAME RULES
- All cash games will be started by a Supervisor. Each cash game will have a dealer.
- All cash will be exchanged for chips/plaques by a Supervisor or Cashier.
- Once a table is full, a reserve list will be held, and seats allocated in list order.
- Each Cash table will have a maximum of 9 players at any one time.
- Players may only have money “Playing Behind” if the supervisor is exchanging it.
- Upon being informed, a player has 10 minutes to take his seat before it is re-allocated.
- No weeding can take place. (Players removing chips without taking the full amount out.
- Playing over is allowed, so long as it is in strict reserve list order A play-over box will be issued to make sure that no weeding takes place.
- Players can move from table to table, so long as they have their name on the reserve list and it’s their turn, or there is a seat available on the new table.
- An “Hourly Fee” or Rake will be charged. Hourly Charges will be paid for the upcoming hour, as and when a Supervisor asks. Rake will be taken on a per pot basis. Fees vary from table to table.
- For all cash games except Dealers Choice, blinds will be off the button. For Dealers Choice they will be on the button.
- Only chips on the table at the start of a hand shall be in play for the pot, except for as follows: Chips that are in transit from the cashier, and that the table has been informed of prior to the hand starting.
- A player with chips may add additional chips of any amount to his stack between deals, providing he has not been all-in during the previous hand. If they have then they must buy-in for at least the minimum.
- A player with no chips, who requests a hand without specifying the amount being played, must play the minimum buy-in for that hand. Verbal declarations are binding.
- A player who was all-in the previous hand and lost can buy in once for less than the minimum amount.
- Chips on the table may be used to pay for incidentals. (Cigarettes, Tips, and fees)
- No player may loan any other player money with chips directly from the table.
- All chips must be visible, to all players, with the higher denomination chips clearly on display. A player also has the right to ask another player how much they have in play.
- Button position is determined by high card.
- A player may leave any game at any time. However, if they return to play the same game within 1 hour, they must sit down with the amount they left with, regardless of table limits.
- Straddles will be allowed in cash games from €1/€2 upwards. Straddles must be done in betting order and must be twice the big blind or previous straddle.
COMPETITION POLICIES
1. All Multi Table tournaments will have a maximum of 9 players per table.
2. All competitions will be played to a conclusion, until one player remains and prizes will be awarded accordingly.
3. If two or more players at the same table are eliminated at the same time, then the player starting the deal with the most chips will finish in the higher position. If two or more players in contention for a prize-winning position are eliminated simultaneously on different tables, then the prize money will be split equally between them.
4. If a result has not been reached before the Event approaches closing time, and it is apparent that the contest will not finish “naturally”, players will be informed that a chip count may be required. Other measures deemed appropriate by the Supervisor may also be needed in order to reach a satisfactory conclusion.
5. If a competition fails to reach a conclusion 30 minutes before closing, last 3 hands will be announced and then a chip count will take place at the end of play and prize money awarded as follows:
- All players will receive the lowest remaining prize, with all residual monies being split proportionate to the chips left for each player. NO player may receive more than 1st prize.
6. Deals will be allowed with management supervision, using the same method as above for chip counts, however in a festival event where there is a trophy for the champion we would recommend that an amount is taken from the pool first before any deal to be played for , this is to ensure a fair distribution of prize money and protect the integrity of our events. The number of prizes cannot be altered. (Ie: No Savers)
7. The Tournament Director reserves the right to alter the blind/ante structure.
8. The Tournament Director shall have the right to decide if chips belonging to someone taken ill, should be removed from play. Where this applies to someone being taken ill, a view will be taken on the following:
- Depending upon the likelihood of the player returning to the game.
- Depending upon the time the player has been away.
At the Supervisors discretion, players who are taken ill may be granted more time to return
9. Speech play is allowed by players who still have a live hand, so long as they don’t contravene the Code of Conduct.
10. All players are advised to read the Code of Conduct to know what is and what is not acceptable. Failure to adhere to the Code of Conduct and all other rules may result in Verbal Warnings, or a missed hand penalty. Other penalties include disqualification from the current competition to suspension of membership and even barring.
11. Maximum cash payout for any competition is €10,000. Anything above this will be paid with a cheque.
12. Additional rules may be posted to cover special circumstances.
COMPETITION PROCEDURES
1. Position One starts the dealing.
2. When removing smaller denomination chips from play, players will “race” for any odd chips remaining. Each player in “the race” will receive one card for each odd chip they have left. Each player will receive their cards in consecutive order (one after the other) before the next player receives their card or cards. The highest number of higher denomination chips that a player may receive is one. Bridge order will apply where necessary, being Spades, Hearts, Diamonds and Clubs.
3. It is the player’s responsibility to immediately inform the Card Room personnel if they have been given the wrong number of chips, either at the start of the competition or as a result of a subsequent re-buy. Once the game has begun if the starting stack is incorrect the amount will not be changed.
4. At the start of the game and at each time the deck is changed, the cards must be spread “face-up” for players to verify that they are all there.
5. All Floor staff and dealers are there to help the event in any way please respect the staff and the decisions made.
REGISTRATION AND CANCELLATION POLICY
1. Entry to the competitions may be made at the Cash Desk
2.
